unity自动化测试插件 (unity性能测试)

废话不多说,直接上代码。

挂在Main Camera上就OK。

using UnityEngine;
using System.Collections;
public class ShowFPS_OnGUI : MonoBehaviour
{
 public float fpsMeasuringDelta = 2.0f;
 private float timePassed;
 private int m_FrameCount = 0;
 private float m_FPS = 0.0f;
 private void Start()
 {
 timePassed = 0.0f;
 }
 private void Update()
 {
 m_FrameCount = m_FrameCount + 1;
 timePassed = timePassed + Time.deltaTime;
 if (timePassed > fpsMeasuringDelta)
 {
 m_FPS = m_FrameCount / timePassed;
 timePassed = 0.0f;
 m_FrameCount = 0;
 }
 }
 private void OnGUI()
 {
 GUIStyle bb = new GUIStyle();
 bb.normal.background = null; //这是设置背景填充的
 bb.normal.textColor = new Color(1.0f, 0.5f, 0.0f); //设置字体颜色的
 bb.fontSize = 40; //当然,这是字体大小
 //居中显示FPS
 GUI.Label(new Rect((Screen.width/2)-40, 0, 200, 200), "FPS: " + m_FPS, bb);
 }
}

效果图:

unity性能分析插件,unity如何实现实时更新数据

在移动端FPS过低的话,解决办法有可能如下:

请看http://blog.csdn.net/aries_h/article/details/52161432

————————————————

版权声明:本文为CSDN博主「Aries.H」的原创文章,遵循 CC 4.0 BY-SA 版权协议,转载请附上原文出处链接及本声明。

原文链接:https://blog.csdn.net/Aries_H/article/details/52787286